Awesome Unknown – Lovers in a Dangerous Spacetime


Released back in September 2015, Lovers in a Dangerous Spacetime was set to be the next big couch co-op.

When the game released it gained eights and nines from most of its reviewers and was launched as part of the ID@Xbox scheme. With this sort of launch and public reaction you would expect this game to have swept the nation and been in all family homes. However, that was not the case.

The game takes you into an animated world created by designer Mark Hammill who initially intended this game to be a small Game Jam three-day project. Lovers can be played with one to four players in local co-op (on the same machine) where you are tasked with fighting your way through the Galaxy as you try to save your base members.

This is one of the best co-op games I have played in a long time. The gameplay flows nicely, bouncing around the ship from each of the controls is intense and causes tension between you and your friends as you get aggravated by their mistakes. The bright colourful visuals let you believe that this game is going to give a child friendly experience but you would be wrong.

Like most couch co-ops the game is near impossible to advance in without a full party. The unique co-op experience sees players controlling the large ship with multiple controls per player. This causes you to run around frantically as you bounce from shielding the ship from enemy attacks, then jumping on the guns to blow up the enemy invaders and then rushing down the ladders and through the corridors to the flight controls so you can pilot to safety.

With many different areas to control within the ship it was no easy game to get through whether you had one or four players. I believed this to be one of the reasons that the game did not succeed as well as intended, personally I found that the games variety of level difficulties bounced up and down too often and took away from the enjoyment of the game, if the game progressively got more challenging as you went along it would be much more enjoyable. Also, only being available in local co-op it meant that I would need to find time for me and friends to all cram around one machine before we could get the most out of this.

Overall this game is awesome because of its variety in level design, the mass number of upgrades available and the clever co-op concept. The game will leave you wanting to play more but will also get you so angry that you never want to play it again. If you still haven’t played Lovers in a Dangerous Spacetime I would recommend you go out and pick up a copy today.

Gianfranco Lagioia

Available digitally on Microsoft Windows, PlayStation 4, Nintendo Switch and Xbox One.

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